Factorio Server Linux

Permalänk
Medlem

Factorio Server Linux

Jag har en factorio server på linux.
Första gången jag startade servern fungerade den felfritt.
Sedan när jag skulle starta om den så fungerar de inte längre. Får lite olika felmeddelanden.
Jag kan ansluta till den lokalt men inte utanför nätverket

Några exempel på dessa:
binding ipv4 socket failed
missing token
confirmed by ping pong
Recevied own adress message reply with conflicting adress

Jag har portforwardat de för de. Jag har en Netgear router med OpenWRT installerat.

Här är senaste outputen när jag startade den:
0.000 2019-12-10 17:44:59; Factorio 0.17.79 (build 47865, linux64, headless)
0.037 Operating system: Linux (Debian 10)
0.037 Program arguments: "./bin/x64/factorio" "--start-server-load-latest" "--server-settings" "./data/server-settings.example.json"
0.037 Read data path: /home/server/GameServers/FactorioServer/data
0.037 Write data path: /home/server/GameServers/FactorioServer [36182/46916MB]
0.037 Binaries path: /home/server/GameServers/FactorioServer/bin
0.045 System info: [CPU: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz, 4 cores, RAM: 7857 MB]
0.046 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.046 Running in headless mode
0.050 Loading mod core 0.0.0 (data.lua)
0.110 Loading mod base 0.17.79 (data.lua)
0.337 Loading mod base 0.17.79 (data-updates.lua)
0.460 Checksum for core: 2035938594
0.460 Checksum of base: 4156627525
0.660 Prototype list checksum: 2767119397
0.695 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1575996293
0.695 Info PlayerData.cpp:75: Cloud player-data.json unavailable
0.741 Factorio initialised
0.742 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.742 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.742 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.743 Loading map /home/server/GameServers/FactorioServer/saves/_autosave3.zip: 27647811 bytes.
0.763 Loading level.dat: 62596703 bytes.
0.774 Info Scenario.cpp:187: Map version 0.17.79-0
3.035 Loading script.dat: 328 bytes.
3.038 Checksum for script /home/server/GameServers/FactorioServer/temp/currently-playing/control.lua: 3265260072
3.044 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
3.044 Hosting game at IP ADDR:({0.0.0.0:34197})
3.093 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
3.682 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (ctjP5Clscwmcna3RQDggWKTgACvuGWi2) from the auth server.
3.682 Info ServerMultiplayerManager.cpp:776: updateTick(2991778) changing state from(CreatingGame) to(InGame)
3.751 Info ServerRouter.cpp:618: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
3.751 Info UDPSocket.cpp:39: Opening socket for broadcast
3.751 Info Main.cpp:938: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20

Någon som vet hur man kan fixa servern?

Visa signatur

DESKTOP:
AMD Ryzen 5 2600X @ 4.4 GHz - RX 590 8GB - 16GB DDR4
LAPTOPS:
Razer Blade 14 - i7 4720HQ - GTX 970M - 16GB DDR3L
Macbook Pro Early 2015 - i5, 8GB DDR3L

Permalänk
Medlem

@onlinus: Har du nån logg från klient/server där det faktiskt blir nåt fel?

Permalänk
Hedersmedlem

*Tråd flyttad*

Visa signatur

Danskjävel så krattar som en skrivare...