Sunset Overdrive
Mycket ny info gällande Sunset Overdrive i dagens Edge Magazine! Tänkta sammanfatta allt nytt!
Boxart
Gameplay
Edge 267
We visited Insomniac HQ in Burbank, California to be the first media in the world to play Sunset Overdrive as the studio explained how it intends to put the fun back into shooters – the game brings to mind Tony Hawk, Jet Set Radio, Crazy Taxi, Prince Of Persia and the blue skies and bright colours of the Dreamcast era.
The cover story features world exclusive screenshots, art and details on how the game plays, how Insomniac is working with Microsoft to develop for Xbox One and more – we conducted interviews with Insomniac CEO Ted Price, co-creative directors Drew Murray and Marcus Smith, level designer Cameron Christian, character artist Gavin Goulden, art director Grant Hollis, and programmer and gunsmith Doug Sheahan to gain real in-depth insight into how the game is being developed.
"Sunset Overdrive mixes platforming and shooting throughout, and places equal weight on both skills"
"We wanted to take the shooter genre away from cowering behind cover. You'll be rewarded for jumping over that cover and taking the fight to the enemy"
And its this that makes Sunset Overdrive feel new. If a trend is emerging at all from the new console generation, it's that wall running is the new cover, and attack is the new defence. We've spent the best part of a decade lurking behind bullet-chipped masonry. For Insomniac, it's time to come out into the sun.
According to Insomniac they’ve finally begun to understand what they love the most, and that reflects in the tone of the game.
Sunset Overdrive mixes platforming and shooting, and places equal weight on both skills. Insomniac has never made guns this powerful. You can take out five enemies with one shot. The guns in the game play completely different from each other.
You’ll have to accumulate “style” before you fight some of the harder bosses. Some bosses won’t even notice you’re shooting at them if you’re at style level one or two.
The player can ride the city’s telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.
The world transforms at night, and so does the way the game plays. Sunset Overdrive promises to offer new ways to to deal with the night both alone and with friends.
Microsoft told Insomniac “We want Insomniac to be Insomniac” and allowed the developer to own the intellectual property, which is very important for the developer.
Xbox One owners will be involved with the decisions that will shape the game post-release.
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Send me out... with a bang.