Command & Conquer remastered

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Skrivet av NodCommander:

Bästa spelet av alla i serien!

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Skrivet av NodCommander:

På det temat: https://www.escapistmagazine.com/v2/2019/08/27/remembering-co...

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"Blir det nån andra vers eller?" Hur går det, några nyheter?

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Skrivet av Valonen:

"Blir det nån andra vers eller?" Hur går det, några nyheter?

Det kommer lite sporadiskt då och då! Bäst är att kika på https://www.reddit.com/r/commandandconquer/new/ samt https://cncnz.com/ som är den största nyhetssidan för allt kring C&C.

Men jag försöker skriva här med så fort jag hittar något spännande.

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@NodCommander: Toppen, tack för länkarna!

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Medlem

Är verkligen glad att de gör en remastered samt att de verkar hålla sig ganska nära orginal artstylen.
Dock är det lite som stör mig med designvalen och det är att allt ser ut som leksaker tack vare smådetaljer.

Construction yarden ser tex ut som den har en enorm spårskruv och är ihopsatt av enorma popnitar. och lite andra småsaker som gör att det intrycket ges.

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Jag äger minst en databehandlingsmaskin.

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Skrivet av Perkka:

Är verkligen glad att de gör en remastered samt att de verkar hålla sig ganska nära orginal artstylen.
Dock är det lite som stör mig med designvalen och det är att allt ser ut som leksaker tack vare smådetaljer.

Construction yarden ser tex ut som den har en enorm spårskruv och är ihopsatt av enorma popnitar. och lite andra småsaker som gör att det intrycket ges.

Jag kan faktiskt hålla med en del. Jag gillar mycket mera den autentiska stilen som använts tidigare. Hoppas att det ser bättre ut när vi får se lite mer.

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Efter att ha blivit slukad av en dilophosaurus i Jurassic Park började Dennis Nedry tydligen skriva för Escapist.

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Skrivet av cyklonen:

Bästa spelet av alla i serien!

Älskade första spelet C&C "Tiberian Dawn", Red Alert var helt ok om man gillade rysslandstemat(jag gillade GDI vs Nod bättre) men jag köpte själv C&C Tiberian Sun när det kom och tyckte det var så dåligt att jag gav bort det.

Däremot Command & Conquer 3: Tiberium Wars levererade stort när det kom(och jag tror det åldrats hyfsat eftersom det har en modern spelmotor) och fick tillbaka känslan från originalet. Kan varmt rekommenderas!

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Köpte Tiberian Sun när det kom ut, 20 årsen. Då gick man första året i gymnasiet.

Tiden springer iväg, kan knappt bärga mig inför remaster versionerna ... !

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Skrivet av p.lindblom:

Efter att ha blivit slukad av en dilophosaurus i Jurassic Park började Dennis Nedry tydligen skriva för Escapist.

Haha! Galet likt!

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@Telperion: Där ser man! Jag trodde att skribenten bara var otroligt lik honom.

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Nu var det dags igen! Dagens tema... Den legendariska musiken från Frank Klepacki!

https://www.reddit.com/r/commandandconquer/comments/d97drh/re... (Klicka er in för att höra musik ifrån den nya "Jukeboxen"!

Citat:

Fellow Command & Conquer fans,

I wanted to start this post by saying I’ve seen all the comments with the desire to see in-game footage, and thought it would be helpful to provide some context on the timing here. Essentially, we want to make sure we have all the supporting assets in place (like an updated C&C website) before revealing the in-game content. This will allow us to utilize some more flexible media components for the reveal, and ultimately help our awareness so we can get more gamers excited about C&C and the Remaster (which is beneficial for all of us). And while I cannot provide an exact date, getting all this in place is one of my top priorities and I’m crossing my fingers it can happen soon. But overall, our gameplay implementation is right on schedule, with Petroglyph currently focusing on getting the Nod campaign all stitched together.

In the meantime, we wanted to share some special content with you for this post. If you remember, earlier this year we asked the community to provide input on our approach for the soundtrack, including what versions of the tracks you wanted to see in the Remaster. All of us on the team listened intently, and we heard a general consensus for having the most variety possible. So with that request in hand, we pushed hard to include all the versions of the tracks. This means the classic low fidelity versions (without voices), the original soundtrack versions now remastered (with voices), and then of course the Remastered versions of all classic tracks. This will also include many of the rare / unreleased tracks, several of which have never been heard before in higher fidelity. But getting there wasn’t always easy, and here’s an overview from Frank describing the remastering experience:

“The process of going through every single piece of music and bringing it to a higher quality standard has been quite a journey back in time for me, and I’m really glad that all of these tracks will finally be heard in full high quality for the remastered game experience. After combing all possible archives, a handful of tracks were just nowhere to be found – this included ‘Snake’ and ‘Fogger’ from C&C Red Alert. One thing that I did back in the Westwood era, was mirror my home studio with the same gear I had at work, and fortunately I had kept much of it all these years. So I started there, and I went to painstaking detail and trial and error to track down and match as much of the exact original sounds and instrumentation I could find, to recreate these songs from scratch in order to have the best high quality versions once again for the remaster. Hearing these new versions, especially in stereo now, is a whole new experience.”

To add it all up, between the classic and remastered versions of the tracks, we’re clocking in at over 10 hours worth of music across 175 tracks!

Now, with that much music and variety, we figured players would need a way to organize all the music content. So we are excited to share that the Jukebox will be making a full comeback in the Remaster, and be more enhanced than ever before. The Jukebox will allow players to create their own playlist utilizing any combination of music to their desire. Easy to use filters help the sorting process, and for the first time you can listen to Red Alert music in Tiberian Dawn or vice versa. This feature was a labor of love for Frank and some of the original Westwood engineers on the project, who wanted to deliver the best music experience possible for the community. Overall we just can’t wait to put the Jukebox in your hands, and see all the unique playlists the community puts together.

As a special treat to celebrate this post about the soundtrack, Frank has put together a compilation of several Remastered tracks for your enjoyment. You’ll be hearing a sample of the Remastered versions of Act on Instinct (without voices), Demolition (which was never included on the OST), and Fogger (which Frank described above as being recreated from scratch in high fidelity). To help provide a comparison, each track also includes a short intro of the classic low fidelity version as heard in the original game.

And finally, you may notice there’s an unchecked box called “Bonus” in the Jukebox. Well, we haven’t forgotten about the voting you did earlier this year on your favorite tracks, and as such we’ll have a special surprise to reveal at a later date : )

As always thanks for your ongoing patience and support, and we’re looking forward to hearing your feedback on the soundtrack details, Jukebox, and the music itself.

Cheers,

Jim Vessella

Jimtern

Peace Through Power

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Skrivet av NodCommander:

Nu var det dags igen! Dagens tema... Den legendariska musiken från Frank Klepacki!

https://www.reddit.com/r/commandandconquer/comments/d97drh/re... (Klicka er in för att höra musik ifrån den nya "Jukeboxen"!

Peace Through Power

Slänger in speglingen av jukeboxen från Youtube också! Hade glömt hur mycket jag diggar Fogger från Red Alert, och remastern låter verkligen inte helt fel när den jämförs mot originalet.

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Medlem

C&C Fanns väl i flera varianter än ett, vilken utav dem är det som de gör om?

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Skrivet av Sopanen:

C&C Fanns väl i flera varianter än ett, vilken utav dem är det som de gör om?

Det är Command & Conquer (1995) och Command & Conquer: Red Alert (1996) som får remakes.

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Relik 📜
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Sötast

Well i'll be damned.
Looking pretty much the same, but clearer!

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Medlem

Underbart att se. Jäkligt glad att de behåller stilen från de gamla liren!

Dessutom enormt kul att man med en toggle kan byta fram och tillbaka till den gamla grafiken under tiden man spelar.

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Är ju typiskt att jag är bortrest just dom dagarna och missar när dom visar upp det. Tack!

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Jag hoppas att de kombinerar detta med att släppa ett rejält kartpaket så MP kan lyfta. Kartorna var för små och hade andra brister som jag ofta tänkte på då. Som 13-åring...

Ska bli enormt kul att få spela dessa två spel snart!

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KANE LIVES!!!

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Skrivet av ShirtStain:

KANE LIVES!!!

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Avstängd

Kommer dom göra remaster på Red Alert 2?

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Hoppas och ber innerligt att Tiberian Sun får en remaster... ett spel som definierade ordet atmosfär för mig och verkligen har förtjänat alla bortkastade timmar ända sedan 1999. Och musiken! Kan fortfarande slänga på skivan på Spotify en helgkväll.

Mycket intressant att Klepacki går in så seriöst för att återskapa nyinspelningarna av låtarna. Det kan inte vara lätt att få till 90-talsvibbarna på annat vis.

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Medlem

Uppdatering! EVA ljud!

https://www.reddit.com/r/commandandconquer/comments/e8cxdk/re...

Skrivet av EA_Jimtern:

Fellow Command & Conquer fans,

First we would like to say thank you for all the feedback on the gameplay teaser reveal back in October. We’ve made an effort to read every comment that came through on Reddit, along with feedback posted in Discord and other media channels. We’ve been categorizing the feedback into various buckets, and exploring which items are feasible to tackle within the original source code and our overall production schedule. Alongside this effort, the team has already been addressing some of the low-hanging fruit items, such as the team color inaccuracies called out in many of the comments.

For the update this month, we wanted to share the approach we’re taking for one of the most important characters in the franchise: EVA. We wanted to start with a behind-the-scenes story of what it was like to record the original voice over, and then describe how we’re planning to remaster this iconic character. Below is an overview from Frank Klepacki on this experience:

“Because C&C Tiberian Dawn was breaking new ground for us at the time, and the first game in the series to kick things off, our audio department was really experimenting with trying to see what would work well. We only had just begun acquiring improved gear, but we were making do with whatever limitations we had to work with, such as average microphones, preamps, and the not-so-practical rooms we recorded in. It was the wild west of development – we cast people within Westwood Studios for various voice roles. One larger voice role however, was the part of EVA. Kia Huntzinger worked at Westwood, and our Audio Director Paul Mudra thought she might be a good fit based on hearing the recorded voice messages she left on our phones and paging she did over the intercom system. In many ways, she was the unofficial voice of the company once you made it past the front door because we listened to her throughout the day. She was excited to give it a shot, and the original voice session was recorded in a padded closet! Everyone liked the quality of her voice in that role, and the rest is history.

Unfortunately the original tapes of Kia’s performance were not found – but that being said, there is definitely inherent noise, and noticeable rumble throughout the original games files, which would have needed a lot of clean up. So we did the next best thing – we hired her to reprise her role, this time in a professional recording room! And fortunately for us, she still sounds very close to the way she did years ago.”

On a personal note, I’m so excited that Kia is reprising her role as EVA in the Remaster project. As with many of you in the community, Kia’s voice has been embedded in my subconscious after playing Tiberian Dawn over the past 24 years. In the same spirit as Frank and Petroglyph themselves, Kia has brought an authenticity to the project which just couldn’t be achieved in any other way. Kia wanted to do this for the fans and approached the recording full of passion and eagerness. We’re forever thankful to Kia for contributing to this remaster journey, and hope everyone in the C&C community will appreciate her performance. As a sneak preview of this content, Frank has compiled a sampling of Kia’s original and remastered audio lines for your listening pleasure. And of course, if you do want to play the Remaster with the original voice over for nostalgia sake, we’ll have that as an option too.

Now, some of you may be asking how we’re going to approach the “Announcer” for Red Alert. In terms of history, the Red Alert announcer was performed by Martin Alper, who also happened to be the President of Virgin Interactive Entertainment at the time. Sadly, Martin Alper passed away a few years ago, and we didn’t feel it would be the same to replace his performance with another actor. So therefore we’re going to keep that in its legacy form for the Remaster, and Frank will do his best to clean up the original audio.

We know you’re eager to see more gameplay details as well (especially around Red Alert), and will aim to share more of that content in the new year. Please continue to provide your comments in the thread below, and we hope everyone has a great holiday season.

Cheers,

Jim Vessella

Jimtern

Frank Klepacki tillsammans med röstskådisen för EVA, Kia Huntzinger

New construction options!

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Detta var goa tider de ☺️

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Medlem

Jag vet, jag har legat på latsidan och är över en vecka sen. Ledsen!

Men här är i alla fall en uppdatering av jimtern angående online läget.

Skrivet av jimtern:

Fellow Command & Conquer fans,

We hope everyone had a great holiday season and their New Year is off to a positive start. For those of us on the Remaster project, we’ve been hard at work over the past two months since our last update. In terms of development progress, we just completed our Content Alpha milestone. This is a huge moment for the project, as it means there are no longer any legacy / placeholder pieces of content in the game. Every frame of animation, every tile of terrain, every second of audio, and every piece of UI has received a remastered pass. This allows us to play both games in a completely remastered fashion, and identify areas we’d like to continue polishing based on feedback from the team, colleagues, and the community.

Now, since the announcement of the project, many of you have been asking how Multiplayer will function in the Remaster. So for this update, we wanted to take a deep dive into the components of Multiplayer and describe how we’re approaching this beloved part of the game.

At a high level, Multiplayer has effectively been rebuilt for the Remaster. Starting with the backend, Multiplayer now runs on dedicated servers based on Petroglyph’s architecture, with a goal of providing reliable connections and prevent misbehavior. We’ve been playing multiplayer games for several months with our QA teams around the world, and feeling confident about the stability the architecture is providing. Now let’s jump into the actual modes and features.

When navigating to the Online portion of the menus, players will first have the ability to host or join custom multiplayer games. Once players join a game lobby, they can choose their team setup, select maps, and set game rules. In terms of rules, we’re aiming to support the most relevant multiplayer options, from starting resources and units to flagging Crates or Visceroids. (Yes, the Visceroid has also been remastered and is as weird as ever) We’re then looking into some additional options based on guidance from the Community Council. You can also chat with other players in the game lobby, and ensure you get the perfect setup for your custom game.

Alongside custom games is the introduction of 1v1 Quickmatch for Tiberian Dawn and Red Alert™. Quickmatch will focus on competitive play and utilize an Elo-based matchmaking algorithm. Games will pull from a filtered map pool with set game rules to reduce luck and randomness (For example, no Crates in Quickmatch). To highlight the results, 1v1 Quickmatch will be supported by an in-game leaderboard to track a player’s wins, losses, and points. We’re looking forward to watching the most competitive players go head-to-head and see who can become the top ranking commander in each game. I fondly remember being one of the best C&C3 players in the world for about 2 hours when the game launched, only to be quickly humiliated when competitive players began to learn the game, haha.

In a further effort to help modernize the online play experience, we’re also introducing replays into the Remaster. Players will be able to watch replays from their custom and quickmatch games, and we’re currently iterating on the available controls within the replay system itself. In conjunction with the replay system is the addition of Observer mode into both games. Through the Observer mode, players can spectate on live games in-progress (with a small time delay), which we hope will be a valuable tool for shoutcasters and viewers alike.

There are then several other multiplayer oriented features which have been requested by the community over the past year. We’re in the process of evaluating these features and will aim to share more in the months ahead. As always, please continue to provide your comments in the thread below.

As you all know, 2020 is the 25th year anniversary of Command & Conquer. We expect this to be an exciting year for C&C, and we’re looking forward to celebrating this anniversary with all of you.

Cheers,

Jim Vessella

Jimtern

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